Scoring
When the players are done arranging their
hands and the cards are put down. Each
player compares their hands with each of the
other players and are rewarded points
according to one of several systems.
The six comparisons that are made are:
• Player1 vs. Player2
• Player1 vs. Player3
• Player1 vs. Player4
• Player2 vs. Player3
• Player2 vs. Player4
• Player3 vs. Player4
24 scoring
This is the most common scoring and can be
described in two rules:
1. A player
that wins two out of three hands gets two
points.
2. A player
that wins all three hands gets four points.
These rules are derived from the following
set of rules:
 The player with the higher Back hand
gets one point.
 The player with the higher Middle hand
gets one point.
 The player with the higher Front hand
gets one point.
 Bonus points, if any, are added to
each player's total.
 The player with the higher total gets
an additional point called the overall
point.
 The player with the higher total
collects the difference between the two
scores.
Without bonuses a player can potentially win
12 points, 4 points from each of the other
players. Examples:

Player 1 
Player 2 
Player 3 
Player 4 

K,J,5
High Card 
A,Q,T
High Card 
K,Q,5
High Card 
T,6,6
Pair 

C: 2,3,4, J, K
Flush 
9,9,8,3,2
Pair 
9,8,7,6,5
Straight 
8,8,5,3,2
Pair 

H:2,6,9,T,A
Flush 
4,4,4,7,7
Full House 
C: A,Q,J,7,3
Flush 
A,K,Q,J,T
Straight 

Player1 vs Player2: LWL, Result –2p
Playes1 vs Player3: LWL, Result –2p
Player1 vs Player4: WWL, Result 2p
Player2 vs Player3: WLW, Result 2p
Player2 vs Player4: WWL, Result 2p
Player3 vs Player4: WWL, Result 2p
Total:
Player1: 2p, (2, 2, 2)
Player2: 6p, (2, 2, 2)
Player3: 2p, (2, 2, 2)
Player4: 6p, (2, 2, 2)
14 scoring
This is the same as 24 scoring only there
will be no overall point for winning two out
of three hands. (Bonuses always count and
surrender always applies, 2 points)
16 Scoring
This system is sometime called the mandarin
way.
In this system winning two out of three is
worth one point and winning all three is
worth six points. (Bonuses always count and
surrender always applies, 3 points) Without
bonuses a player can potentially win 18
points, 6 points from each of the other
players.
Bonuses
In addition to the basic payoffs described
so far, at some tables players pay bonuses
for high ranking hands. Typical bonus
payments are:
• Straight Flush in back/Middle hand 4
points
• Four of a kind in back/middle hand 3
points
• Three of a kind in front hand 2 points
• Full house in middle hand 1 point
Surrender
Surrender is a scoring option in which a
player agrees to throw his hand away and pay
a set amount to each opponent. The amount is
2 points for a 24 game, 3 points in a 16
game.
If two players surrender they tie. 